Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!banana.cis.ohio-state.edu!watters From: watters@banana.cis.ohio-state.edu (david r watters) Newsgroups: comp.sys.amiga.games Subject: Re: Populous + back-to-back Message-ID: <83925@tut.cis.ohio-state.edu> Date: 24 Sep 90 06:54:05 GMT References: <33@screamer.csee.usf.edu> <3aZRP4w162w@zooid.UUCP> <1990Sep21.230708.18060@comp.vuw.ac.nz> Sender: news@tut.cis.ohio-state.edu Reply-To: david r watters Organization: Ohio State University Computer and Information Science Lines: 33 In article <1990Sep21.230708.18060@comp.vuw.ac.nz> eckles@comp.vuw.ac.nz (David Haigh) writes: >The landscape problem may be one machine loosing a landscape >modification sent by the other machine. Given that a PC-PC connection >causes the problem, the fault may well lie with the PC Populous and not >the Amiga version!? I agree >Anybody definitively got Amiga-Amiga or PC-PC going ?? A friend and I have played 3 long games on a 2500/20 - 2500/30 network and 1 out of 3 gave the 'landscape incompatible' error. >David Haigh. >eckles@comp.vuw.ac.nz I feel we should raise our voices about programming crap like this. They write the game in a moronic way so you can't play in 020/030 mode and then the game slows down when 100 guys are running around on foot, and you wonder why data is getting lost being transmitted serially. I am surprised the IBM's can las t as long as they do before they die. I am no big Amiga game developer, but even I have read in Transactor CBM screaming, "..Don't do timing loops for Head movements, use the timing chips.." Flood, A game just as promising as Populous uses timing loops for its disk 'grind it till it breaks' access, PLUS keyword protection, THHHPPPPPT! to you BullFrog software! You can't imagine what crazy things I have to do to a 2500/30 to get Flood to run on it! :-0 aarrrgh! David watters@cis.ohio-state.edu