Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!rutgers!mit-eddie!uw-beaver!Teknowledge.COM!unix!synoptics!bionet!agate!darkstar!ucscb.UCSC.EDU!unknown From: unknown@ucscb.UCSC.EDU (The Unknown User) Newsgroups: comp.sys.apple2 Subject: Re: Rastan GS Message-ID: <7084@darkstar.ucsc.edu> Date: 22 Sep 90 07:13:03 GMT References: <12623071370006@osu-20.ircc.ohio-state.edu> <2114@nyx.UUCP> <13917@smoke.BRL.MIL> Sender: usenet@darkstar.ucsc.edu Organization: University of California, Santa Cruz; Open Access Computing Lines: 24 In article <13917@smoke.BRL.MIL> gwyn@smoke.BRL.MIL (Doug Gwyn) writes: >In article <2114@nyx.UUCP> kreme@nyx.UUCP (Finnegan's wake-up call) writes: >>I have pirate versions of EVERY SINGLE GAME I OWN. And I use them to[o]. > >I don't think there is any justification for encouraging theft. >However, I do appreciate information that allows me to adapt these >protected games so that I can use them from a hard disk. That's >why I subscribe to Computist. But if he's bought the game, what's wrong with pirating it then? (In a previous message I explained how I feel pirating can be "good" to test ou software, but I won't get into that in more detail here). And please don't give me some lame analogy like "well if I buy one car, then I can steal another".. I don't think that's the same at all. Besides, on the pirated versions you sometimes get crack screens that are more interesting than the games themselves! (heh heh. just kidding.. with the possible exception of Gauntlet GS, my eternal example of GS crudware) -- / Apple II(GS) Forever! unknown@ucscb.ucsc.edu \ \If cartoons were for adults, they'd be on in prime time./