Path: utzoo!attcan!uunet!van-bc!ubc-cs!rick.cs.ubc.ca!b3300876 From: b3300876@rick.cs.ubc.ca (george kai yee chow) Newsgroups: comp.sys.handhelds Subject: Two questions... Summary: how to accelerate Tetris for the 48sx and cos problem Keywords: Tetris, accelerate, cosine Message-ID: <1990Sep24.183934.575@rick.cs.ubc.ca> Date: 24 Sep 90 18:39:34 GMT Sender: news@rick.cs.ubc.ca (Usenet News) Followup-To: comp.sys.handhelds Organization: Rick Lab, CPSC, UBC, Vancouver, B.C., Canada Lines: 13 I have two questions. The first is really minor but I'm sure most people would want an answer: How do I speed up Tetris for the 48sx. Right now, the game is so slow that I can take notes and play a game very comfortably. Not that I don't like this but I really would like a more challenging game. The second is wrt the cosine function. I was doing some geometry problem and needed to evaluate cos(pi/3) (I know, I know, I should know it but I thought I might as well fire up my 48 just for fun). My 48sx returned 0.4999..., not 0.5. sin(pi/6) does return 0.5 though. Why is this? George Chow