Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!usc!ucsd!ucbvax!mtxinu!unisoft!hoptoad!fidogate!f555.n161.z1.FIDONET.ORG!Sonny.Shrivastava From: Sonny.Shrivastava@f555.n161.z1.FIDONET.ORG (Sonny Shrivastava) Newsgroups: comp.sys.mac.games Subject: Re: Armor Alley Message-ID: <7194.26FA4B18@fidogate.FIDONET.ORG> Date: 19 Sep 90 09:35:24 GMT Sender: ufgate@fidogate.FIDONET.ORG (newsout1.26) Organization: FidoNet node 1:161/555 - MacCircles, Pleasanton CA Lines: 20 I'm constantly frustrated by game developers bringing 16-color games to market. Are we back in the old days if IBM CGA color, or what? The Mac supports 256 colors, so why don't game developers utilize this? I can't believe 256 color games will be slow - with 16, 25, and 40 MHz CPUs, I think the systems should have no problem coping. Are these game companies just lazy to make fancy colorful games? I'm confused, and would appreciate any clarification anybody has to offer. I love 256 color games - Tetris, Ishido, Shanghai 2.0, Where in Time is Carmen Sandiego, etc. I wish all games went to 256 colors, but that's asking too much. A game like Armor Alley SHOULD be in 256 colors, and there should be a special Mac II version which will use the entire screen. I'm tired of color software limiting itself to the screen size of an SE. If the thing runs in color, it should use the Mac II screen size, not the b/w size of the SE screen. Geez! -- Sonny Shrivastava - via FidoNet node 1:125/777 UUCP: ...!uunet!hoptoad!fidogate!161!555!Sonny.Shrivastava INTERNET: Sonny.Shrivastava@f555.n161.z1.FIDONET.ORG