Path: utzoo!attcan!uunet!aplcen!jhunix!ins_apw From: ins_apw@jhunix.HCF.JHU.EDU (Philip Wong) Newsgroups: comp.sys.mac.games Subject: Re: Armor Alley Message-ID: <6498@jhunix.HCF.JHU.EDU> Date: 24 Sep 90 05:38:23 GMT References: <7194.26FA4B18@fidogate.FIDONET.ORG> Reply-To: ins_apw@jhunix.UUCP (Philip Wong) Organization: The Johns Hopkins University - HCF Lines: 11 I disagree most pointedly on some of your points. This game most definitely should not be 256 colors. It's an action arcade type game that hosts up to four players. You want to ad 256 colors so that the whole game is slowed down by screen redraw? Come on! Games like Shanghai or Ishido can easily (and if they didn't, it's just laziness) support 8bit color (and why not 24 bit) because there is no worry about screen redraw. Sure, games that don't need a quick redraw rate should support 8bit color. Arcade type games and especially, games that network should most defintiely not support 8bit-- unless it's taken into account and the refresh rate will not slow the game down. ins_apw@jhunix.HCF.JHU.EDU <--use this address, not the UUCP one