Path: utzoo!attcan!uunet!aplcen!samsung!cs.utexas.edu!yale!cmcl2!esquire!esquire.dpw.com From: baumgart@esquire.dpw.com (Steve Baumgarten) Newsgroups: comp.sys.mac.games Subject: Re: Solarian II 1.03 now available Message-ID: <2701@esquire.dpw.com> Date: 26 Sep 90 13:53:22 GMT References: <1990Sep22.224003.9703@agate.berkeley.edu> <4969@nisca.ircc.ohio-state.edu> <37517@eerie.acsu.Buffalo.EDU> Sender: news@DPW.COM Reply-To: baumgart@esquire.dpw.com (Steve Baumgarten) Organization: Davis Polk & Wardwell Lines: 21 In-reply-to: cantie@acsu.buffalo.edu (bruce n cantie) In article <37517@eerie.acsu.Buffalo.EDU>, cantie@acsu (bruce n cantie) writes: >I have played Solarian II 1.0.3, and find it very jerky on the uper levels. >When you get to about wave 9 or so, every time the supply ship comes out, >or the extra points multiplier comes out it slows down the graphics. >It seems like this is because of the length of the sounds, but I'm not sure. >For me I'll go back to 1.02. I think the sounds are the same in both versions. I play on a IIci with built-in video and haven't noticed the problem (at least up through level 13 or so, which is about the best I can do). No problem either on a IIfx. Although it plays very well under Multifinder and with dozens of INITs in the background, perhaps it would be worth trying under Finder alone, or without some or all INITs. -- Steve Baumgarten | "New York... when civilization falls apart, Davis Polk & Wardwell | remember, we were way ahead of you." baumgart@esquire.dpw.com | cmcl2!esquire!baumgart | - David Letterman