Path: utzoo!attcan!uunet!wuarchive!udel!rochester!pt.cs.cmu.edu!o.gp.cs.cmu.edu!andrew.cmu.edu!es2j+ From: es2j+@andrew.cmu.edu (Edward John Sabol) Newsgroups: comp.sys.mac.games Subject: Re: Solarian II 1.03 now available Message-ID: Date: 26 Sep 90 15:05:06 GMT References: <1990Sep22.224003.9703@agate.berkeley.edu> <4969@nisca.ircc.ohio-state.edu>, <37517@eerie.acsu.Buffalo.EDU> Organization: Class of '92, Carnegie Mellon, Pittsburgh, PA Lines: 20 In-Reply-To: <37517@eerie.acsu.Buffalo.EDU> On 25-Sep-90 in Re: Solarian II 1.03 now av.. user bruce n cantie@acsu.buff writes: >I have played Solarian II 1.0.3, and find it very jerky on the uper levels. >When you get to about wave 9 or so, every time the supply ship comes out, >or the extra points multiplier comes out it slows down the graphics. >It seems like this is because of the length of the sounds, but I'm not sure. >For me I'll go back to 1.02. This happens to me on wave four! If I hadn't already trashed 1.02, I'd go back to it as well. It can become very annoying! +-------------------------------+---------------------------------------+ | Edward J. Sabol | Arpa: es2j+@andrew.cmu.edu | | Carnegie Mellon University | Bitnet: R746ES2J@CMCCVB | +-------------------------------+ UUCP: !{psuvax1,uunet}!andrew!es2j+ | | "The streets that Balboa | USMail: Edward J. Sabol | | walked were his own private | Box 4540 | | ocean and Balboa was | 5125 Margaret Morrison St. | | drowning." - August Wilson | Pittsburgh, PA 15213 | +-------------------------------+---------------------------------------+