Path: utzoo!attcan!uunet!tut.cis.ohio-state.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!julius.cs.uiuc.edu!psuvax1!psuvm!tab113 From: TAB113@psuvm.psu.edu Newsgroups: comp.sys.mac.programmer Subject: MPW MacApp view question Message-ID: <90266.145525TAB113@psuvm.psu.edu> Date: 23 Sep 90 18:55:25 GMT Organization: Penn State University Lines: 13 I'm writing a game in which the game board is comprised to hexogonal tiles. Each tile will be an object, TTIle, which is a subclass of TPicture. My problem is in putting these tiles together. Because the tiles are 6 sided, flat sides on bottom and top, there are 4 triangles of white "dead space". Thus, when one tile is layed down and to the right of the first tile, the second tile's "dead space" covers the first tile! Does anyone have any ideas on how to place these irregular shaped PICT's down without them interfering with each other. Thanks. Michael Bitonti Penn State University