Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!sdd.hp.com!elroy.jpl.nasa.gov!jarthur!nntp-server.caltech.edu!nntp-server.caltech.edu!andrey From: andrey@beyond.cs.caltech.edu (Andre T. Yew) Newsgroups: comp.sys.next Subject: NeXTdimension programming Message-ID: Date: 21 Sep 90 20:28:21 GMT Sender: news@nntp-server.caltech.edu Distribution: comp Organization: California Institute of Technology Lines: 17 Nntp-Posting-Host: beyond.cs.caltech.edu So do any of you who've seen the color NeXT or have literature on it know how to do that 30,000 Gouraud-shaded triangles per second programming? I assume there's nothing yet like Silicon Graphics' GL (otherwise everyone would be talking about it :-). Also, what does that 30,000 polygon figure mean? I know it's a Gouraud-shaded triangle, but is it 3D (I guess Gouraud shading would imply this), is it lit, is it valid for arbitrary orientation? Is there a limit on the number of light-sources? How many 3D vectors can it draw per second? Any info would be greatly appreciated. BTW, I'm interested in the 24-bit performance, not the 16-bit thing, but then again, the NeXTdimension board can't do any less. -- Andre Yew andrey@through.cs.caltech.edu (131.215.128.1)