Xref: utzoo comp.sys.zenith.z100:1058 comp.sys.zenith:431 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!asuvax!noao!stsci!borne From: borne@stsci.EDU (Kirk D. Borne) Newsgroups: comp.sys.zenith.z100,comp.sys.zenith Subject: Addressing Graphics Pixels in Software Keywords: Zenith Z-100 Graphics Message-ID: <1804@nemesis.stsci.edu> Date: 21 Sep 90 21:11:45 GMT Organization: Space Telescope Science Institute, Baltimore, MD 21218 Lines: 17 I have had a nagging question for a long time about my Z-100. Perhaps someone out there could help me out. How does one activate individual pixels in the Z-100 graphics plane, and how does one choose the pixel color, in software? Of course, one could do it with the compiled commands in Z-BASIC, but I really want to do it directly in my own non-BASIC (i.e., fast!!) code. Any leads towards solving this problem would be most appreciated. +------------------------------------+----------------------------------------+ | Kirk D. Borne | SPAN: SCIVAX::BORNE or 6559::BORNE | | Proposal Systems Scientist | Bitnet: borne@stsci | | Science Program Selection Office | Internet: borne@scivax.stsci.edu | | Space Telescope Science Institute | Phone: 301-338-4945 | | Homewood Campus | FAX: 301-338-4767 | | Baltimore, MD 21218 | Telex: 684-9101-STSCI | +------------------------------------+----------------------------------------+