Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!wuarchive!zaphod.mps.ohio-state.edu!samsung!munnari.oz.au!sirius.ucs.adelaide.edu.au!levels!etrmg From: etrmg@levels.sait.edu.au Newsgroups: comp.theory.cell-automata Subject: Re: I need a flier Message-ID: <15447.26f8fa56@levels.sait.edu.au> Date: 20 Sep 90 17:20:21 GMT References: <1204.26ed5d45@desire.wright.edu> Organization: Sth Australian Inst of Technology Lines: 44 In article <1204.26ed5d45@desire.wright.edu>, tmeacham@desire.wright.edu writes: > Hello, I have a basic question about the program LIFE. Can anyone show me the > basic set up of a "flier"? The LIFE program I have is bounded to the cells > visible on the screen (off-screen cells being permanently 'dead'). I'd like to > see a flier in action. > > Thanks, > Thomas Meacham > Dayton, Ohio Hi: Do you mean a "Glider" If you do, go and see the Toffoli & Margolus book Cellular Automata Machines. on page 26 is a close up of a "Glider Gun" There is also a program of life that comes with Quick C which I've used to view a Glider. Only one you see. You must have a high res field or an empty one to recognise them. Or you must be able to build an initial state & know how to construct a "Gun" do get one going. Here is what one looks like: X XX XX X X XX X X XX XX Gliders that is. Tumbling, or gliding. I would think a gun design depends upon your particular Viewing machine and its rules of interaction. You'll have to know the rules which your system operates under to do a glider experiment. If you are talking about gliders that is. . . Ronn