Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!usc!snorkelwacker!bloom-beacon!WOONEXT.DSRD.ORNL.GOV!woo From: woo@WOONEXT.DSRD.ORNL.GOV (John W. Wooten) Newsgroups: comp.windows.x Subject: Need Help on Definitions Message-ID: <9009211220.AA08255@.woonext.dsrd.ornl.gov.> Date: 21 Sep 90 12:20:39 GMT Sender: root@athena.mit.edu (Wizard A. Root) Organization: The Internet Lines: 33 Help! If anyone knows the definition of any of these terms, please call me or send e-mail. Also, if you know of workstation terms (those relevant to graphics) that are not on this list, please let me know. Thanks. real-time texture mapping and stamping sub-pixel positioning texture storage double-buffered alpha, texture alpha, and stencil "accumulation buffer" for real-time interactive special effects (motion blur, progressive anti-aliasing of full scenes, depth-of-field simulation) polygons per second (Z-buffered, lighted, with perspective, in triangle mesh) RGB anti-aliased 3D (connected) vectors per second screen-clear rate (What's a good value for this?) perspective interpolation deformation animation hardware-assisted interference checking alpha blending polyhedron primitive