Path: utzoo!attcan!uunet!snorkelwacker!bloom-beacon!EXPO.LCS.MIT.EDU!rws From: rws@EXPO.LCS.MIT.EDU (Bob Scheifler) Newsgroups: comp.windows.x Subject: Re: Can we improve Xrm ? Message-ID: <9009261335.AA09586@expire.lcs.mit.edu> Date: 26 Sep 90 13:35:40 GMT References: <842@auto-trol.UUCP> Sender: root@athena.mit.edu (Wizard A. Root) Organization: The Internet Lines: 15 Xrm is really a good piece of code. Actually, I think the use of Quarks was a major design bug. Sure, I can play games and optimize my Xrm definition(s) to storage requirements. But do I want to ? Do I have to ? You don't want to. We don't want to either, but we probably will. I believe there are ways to improve the Xrm storage efficiency, and thus performance on real, limited physical memory systems. Without having to sacrifize performance. Yes, we've already been considering possibilities.