Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!snorkelwacker!mit-eddie!thakur From: latta%graft.Berkeley.EDU@ucbvax.Berkeley.EDU (Craig R. Latta) Newsgroups: rec.arts.cinema Subject: Total Recall: subtle blatancy (spoilers) Keywords: blatant subtlety Message-ID: <1990Sep25.024218.20650@eddie.mit.edu> Date: 25 Sep 90 02:42:18 GMT References: <1990Sep22.064744.12151@eddie.mit.edu> Sender: thakur@eddie.mit.edu (Manavendra K. Thakur) Reply-To: latta%graft.Berkeley.EDU@ucbvax.Berkeley.EDU (Craig R. Latta) Followup-To: rec.arts.cinema Organization: The Dangerous Studio, Berkeley Lines: 86 Approved: thakur@zerkalo.harvard.edu Recently, in article <1990Sep22.064744.12151@eddie.mit.edu>, att.com!ncsc6!dgp (Dennis Pelton) wrote: > I'm a science fiction fan (a "serious" one, whatever that means), and > would like a deeper discussion of Total Recall than has occured in the > other newsgroups. Particularly, the "was it real or was it a dream" > question interests me. The following is an article I posted to rec.arts.movies and rec.sf.something or other, which was almost completely ignored: *** I think the violence and inconsistencies (technical, plotwise, and otherwise) in "Total Recall" all contribute to the subtle comic-book, dreamy nature of the film. They IMPROVE the film, in that they make it impossible to place any part of the film on any particular level of reality or dream/memory, even relative to other parts. The scene at Rekall where Arnie is getting the sales pitch is central. "Be daring and covert! Get the girl! Save the planet!" he is told (roughly). There is incredible violence in this film, so much as to be preposterous. We know that Arnie is expected to smash heads at will in his action movies. But most of Arnie's feats take on superhuman proportions. The vividness of the violence (bones crunching, in particular), may be taken as typical contemporary Hollywood schlock, or part of the larger-than-life quality that dreams/memories often possess. The same goes for the technical and plot "weaknesses". Since when do we expect complete reality in action/adventure films? And if the film (or any convenient part) is a dream/memory, than why are we to expect that Doug knows (or doesn't know) ANYTHING about (for example): The color of the sky on Mars What happens to people in vacuums What goes on when he's not around or any of the details which people are (amusingly) debating now. It's Doug's imagination, isn't it? For all we know, Doug is actually some guy named Phil in 1953, musing about what the future could be like, and wishing his own life were more exciting. Maybe one where he had incredible strength and courage, and always got the girl, and violent things happened, because frankly, Phil is bored... "For all we know..." We don't really know ANYTHING; and this, to me, is the beauty of the film. The ending does a quite poetic job of leaving the audience totally confused. AND you get a smooch in the sunset. How dreamy, but not necessarily a dream... (obligatory ellipses...) Attempting to decide "is this a dream or reality" seems to be missing the point of the film. And just what IS the point of the film? Don't ask me. I thought it was a fun adventure flick. I agree that some of the violence could have been left out, not detracting from the film. This film probably shouldn't be advertised as graphically in theaters as it is. The MARKETING is the most exploitive or manipulative thing about it, as with most commercial products. A more enigmatic marketing campaign would probably add to the mystique and give it a bigger initial draw (witness the first sales week of "Howard The Duck"). But this film hardly needs that. This movie will make plenty of money: it sates the current American appetite for violence, but none of it is truly "excessive". It all adds to the blurring of reality and fantasy (and to that of what is acceptable and what is shocking in a movie). I applaud Verhoeven. He has created a thought-provoking movie rich in physical and plot detail, the nature of which freed him to be as violent and as inconsistent as he pleased. And I enjoyed it. -C ----------------------------------------------------------------------------- Craig Latta "There are two types of people: those who divide latta@scam.Berkeley.EDU people into types, and those who don't." -----------------------------------------------------------------------------