Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!cyberoid@milton.u.washington.edu From: cyberoid@milton.u.washington.edu (Robert Jacobson) Newsgroups: sci.virtual-worlds Subject: Re: Cyberspace, VR, a summary of what I've seen so far... Message-ID: <8074@milton.u.washington.edu> Date: 24 Sep 90 03:24:00 GMT References: <7660@ <7678@milton.u.washington.edu> <7988@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu Organization: Human Interface Technology Lab, Univ. of Wash., Seattle Lines: 15 Approved: hitl@hardy.u.washington.edu In our discussion of how complex virtual worlds should be, Kent makes the point: >> Thus, the virtual reality platform need not give you Mary Martin's flight support system to give the illusion of flight. Compare the truely limited real motion of the Disney starbus ride with the tremendous roller coaster sensation the intense visuals and minor motion cues provide. Don't underestimate the "limited" movement of the flight deck in StarTours. I think it provides an incredible charge to the visuals, as well as the other way around.