Path: utzoo!attcan!uunet!mailrus!news-server.csri.toronto.edu!dgp.toronto.edu!mccool From: mccool@dgp.toronto.edu (Michael McCool) Newsgroups: comp.graphics Subject: Re: TIs 3D Display Message-ID: <1990Oct1.143245.753@jarvis.csri.toronto.edu> Date: 1 Oct 90 18:32:45 GMT References: <1990Oct1.160621.5445@infonode.ingr.com> Lines: 41 palmerc@infonode.ingr.com (Chris Palmer) writes: >I read a very small blurb about Texas Instruments new 3D bubble display >that creates a 3D image in a 2" diameter sphere. The image is viewable >from any angle without special lenses or glasses. >Question: How does it work? What is the image quality? Is real-time > animation possible? Is it color? TI had a demonstration of this at SIGGRAPH this year. It was very impressive, but has drawbacks. It works by scanning a laser over a rotating double helix of plexiglass (or something) coated to "stop" the laser beam and produce a dot in space. The relative timing of the laser illumination and the rotation of the helix determine the height of the spot. Make that a 2' diameter sphere, with a 5^3" working space to one side. The center can't be used; the axis of the helix is there (singularity). It is like the old calligraphic displays, except it is even more limited: it can only display points in space. I guess the computation to scan a "line" would be too nonlinear and would have singularities at some orientations of the line (such as vertical). Like calligraphic displays, there is a limit on the number of points that can be displayed while still avoiding flicker. There is a flicker anyways from the limit on the rotation speed of the helix (noisy, too, but with a neat, science-fictionish OMMMM sound that fits, somehow). Color is possible by having more than one laser, and having them scan independently: multiply the cost of the system by 3. Multiple lasers can also be used to decrease flicker by having them scan points in parallel. The display was also a little blurry, since the disk needs a finite thickness and invariably disperses the laser point a bit. Of course, some phenomena are impossible, such as opacity and reflectance. Not a replacement for 3d computer graphics. I have nothing to do with TI, I just went to their booth and asked annoying questions 8-) michael mccool@dgp.toronto.edu