Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!rex!rouge!cacs.usl.edu From: pcb@cacs.usl.edu (Peter C. Bahrs) Newsgroups: comp.graphics Subject: Cones and Cylinders Message-ID: <15822@rouge.usl.edu> Date: 3 Oct 90 21:39:43 GMT Sender: anon@rouge.usl.edu Organization: The Center for Advanced Computer Studies, USL Lines: 19 Suppose I am modeling cones and cylinders algebraically and parametrically. How can I draw these? I do not want to do ray tracing. Is there a common technique(s) that will rendering these things without having to make a zillion polygons? A lot of algorithms require verticies and edges which are transformed and projected to 2d and then drawn. Well I have no real edges... Any ideas? or references? /*----------- Thanks in advance... --------------------------------------+ | Peter C. Bahrs | | The USL-NASA Project | | Center For Advanced Computer Studies INET: pcb@swamp.cacs.usl.edu | | 2 Rex Street | | University of Southwestern Louisiana ...!uunet!dalsqnt!gator!pcb | | Lafayette, LA 70504 | +-----------------------------------------------------------------------*/