Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!abcfd20.larc.nasa.gov!ames!vsi1!zorch!xanthian From: xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) Newsgroups: comp.sys.amiga Subject: Re: Compression Message-ID: <1990Oct3.215038.8863@zorch.SF-Bay.ORG> Date: 3 Oct 90 21:50:38 GMT References: <3266@orbit.cts.com> Organization: SF-Bay Public-Access Unix Lines: 26 koleman@pnet51.orb.mn.org (Kurt Koller) writes: >Why don't the people that write the LHArc, Zip, etc stuff for the Amiga >compile a Floating-Point version and include that as well? If this has been >done, where can I find it? > >Thanks in advance (this is important) > >Kurt "Koleman" Koller - amdahl!bungia!orbit!pnet51!koleman Maybe I'm being a bit dense, but since I make data compression one of my specialties, I don't think so: what in the world has "floating point" to do with data compression? Moreover, if there were some way to convert the present, in their essence integer based, algorithms to floating point, why would anyone want to slow them down that much? There was a science fiction story once about trying to learn the meaning of life from a mechanical oracle that could answer any clearly expressed question. It made the point that by the time you know enough about a subject to ask a clear question, your question always contains its own answer. Maybe I could answer a clearer question. ;-) Kent, the man from xanth.