Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!apple!tahoe!olympus!steve From: steve@olympus.wrcr.unr.edu (Stephen Wheatcraft) Newsgroups: comp.sys.amiga.games Subject: Re: It Came from the Desert Keywords: help! Message-ID: <4647@tahoe.unr.edu> Date: 27 Sep 90 22:12:08 GMT References: <42881@sequent.UUCP> <1990Sep26.210025.25484@cbnewsm.att.com> Sender: news@tahoe.unr.edu Reply-To: steve@olympus.UUCP (Stephen Wheatcraft) Distribution: usa Organization: DRI-WRC Reno Lines: 46 In article <1990Sep26.210025.25484@cbnewsm.att.com> bunny@cbnewsm.att.com (Laura A. Eppright) writes: >I'm having problems with "It Came From The Desert", too. > >I have a 3000 (16/50). The game runs fine from the floppy drive >under 1.3, but it's slow and requires quite a few disk swaps. I >really would prefer to run it from the hard drive instead. Apparently, >the game installed properly, but when I run it, it usually freezes up >sometime during the opening sequence. Sometimes it works, but the >screen is jittery. Once in a great while, the game will run properly. > >Is this a problem with the 3000? I'm running the game under 1.3. >I've tried both fastmem on and fastmem off. Also, I tried both clicking >on the HDesert icon, and running "execute hdesert" from the shell, although >I don't really think either of these would make a difference. Apparently, >I have "assigned" everything properly, as the game does attempt to run. >I usually don't get gurus; the game simply freezes up, and the reboot >works normally (i.e., does not mention any gurus). > >If anyone could help me, I would sure appreciate it. Thanks! > >Laura > I discussed problems with Desert here several months ago. I have a 2500, with Desert installed on my hard drive. I had problems with the game hanging up, sometimes with a visit from the guru, sometimes not. Often times it was later in the game, after "day 10" or so. I called Cinamaware, and they were helpful, but puzzeled; claimed it ran fine on their 2500. Mine is stock, except for a flickerfixer. But one thing I finally figured out was that it have less tendency to hang if I brought the machine up in low-res (interlace) mode. I think it has to do with a graphics chip memory problem. Basically, though, it is just not a very robust game. Despite the fact that it is very enjoyable, I finally got tired of getting to the best part, and having my machine and game clobbered by the program. If anybody has any better ideas, I would also appreciate hearing them. Steve Wheatcraft Internet: steve@olympus.wrc.unr.edu Desert Research Institute Bitnet : steve@unsvax.bitnet University of Nevada System AT&T : (702) 673-7393 P.O. Box 60220 FAX : (702) 673-7397 Reno, NV 89506