Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!snorkelwacker!bloom-beacon!eru!hagbard!sunic!news.funet.fi!nokikana!kp74615 From: kp74615@nokikana.tut.fi (Karri Tapani Palovuori) Newsgroups: comp.sys.amiga.games Subject: Re: DM help AGAIN! Message-ID: <1990Oct1.065223.27822@funet.fi> Date: 1 Oct 90 06:52:23 GMT References: <61365@iuvax.cs.indiana.edu> <5194@nisca.ircc.ohio-state.edu> Sender: news@funet.fi (#News ) Reply-To: kp74615@nokikana.tut.fi (Karri Tapani Palovuori) Organization: Tampere University of Technology, Finland Lines: 32 In article <5194@nisca.ircc.ohio-state.edu> bgriese@hpuxa.ircc.ohio-state.edu (Beth Griese) writes: > > I'm stuck in a room that contains two panels on the floor, one >pit, and a switch that will make a blue field appear. On the other >side of the room is a portcullis. One panel will open the portcullis >(or open the pit if need be), and the other panel (natch) closes it. I >can never get from the opening panel to the portcullis because the pit >and the closing panel block my way. The blue field teleports me beyond >the pit, and that also opens the portcullis, but when I press the >button to close the pit and walk over it I'm back on the panel that >opens the pit again and I'm right back where I started. I even threw >myself down the pit, but it didn't help any. If I remember correctly there's a green 'freeze' box down there, so thats not a very bad idea. > > If this sounds marginally familiar to anyone, I'd greatly >appreciate a pointer. Beyond that portcullis is the last key I need to >finish (I hope) the level! Thanks! I'll give you a hint: You don't have eyes in your back that could reveal the slowness.... >-=- >Beth Griese-- journalist at large | "My kingdom for a quiet movie theater >(or at least for hire) | or a loud dance floor." > | >--Columbus, OH (Ohio State University alumnus-Go Bucks!) Karri