Path: utzoo!attcan!uunet!zephyr.ens.tek.com!tektronix!sequent!cseaman From: cseaman@sequent.UUCP (Chris "The Bartman" Seaman) Newsgroups: comp.sys.amiga.games Subject: Re: DM help AGAIN! Message-ID: <43464@sequent.UUCP> Date: 3 Oct 90 21:31:47 GMT References: <61365@iuvax.cs.indiana.edu> <5194@nisca.ircc.ohio-state.edu> <3928@rorschach.oakhill.UUCP> Organization: Sequent Computer Systems, Beaverton, OR Lines: 42 Har, matey, thar be spoilers ahead, but they be mighty little ones! eric@oakhill.UUCP (Eric Quintana) writes: < bgriese@hpuxa.ircc.ohio-state.edu (Beth Griese) writes: < > I'm stuck in a room that contains two panels on the floor, one < >pit, and a switch that will make a blue field appear. On the other < >side of the room is a portcullis. One panel will open the portcullis < >(or open the pit if need be), and the other panel (natch) closes it... < < I just solved this room yesterday. The key to the puzzle is to use < an object you don't need anymore to help you trip the panels. You don't actually have to give up the object you use to open the portcullis. Once the key has been retrieved, simply step into the field, and close the adjoining pit. Step onto the (now solid) square, turn, and pick up the object that opened the portcullis. (At least, this worked for me) < I find it interesting to note that THROWING an object into this field < does not teleport the object, whereas all other fields I have encountered < do teleport thrown objects (ie. this is a bug). (However, other methods < of teleportation work fine.) Unless your version differs from mine (which is quite possible), throwing something through a teleport field does in fact teleport it. In this case, the thrown object reappears in the 'back corner', travelling from right to left. I got a kick out of watching swords fly out of nowhere, and then off the screen. < Overall, DM is a great game -- but I prefer more puzzles and < less mapping (ugh!). Hey! Wait just a rock pickin' minute! I *LIKED* mapping DM! But, then again, I also go in for such fun activities as root canals! :-) -- Chris (Insert phrase here) Seaman | /|__|\__/|__|\ cseaman@gateway.sequent.com | | | Where does he get ...!uunet!sequent!cseaman | | /\/\ /\/\ | those Wonderful toys? The Home of the Killer Smiley | \| \/ |/