Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!mailrus!iuvax!cica!sol.ctr.columbia.edu!samsung!usc!snorkelwacker!husc6!husc9!ehsu From: ehsu@husc9.harvard.edu (Visual Editor) Newsgroups: comp.sys.apple2 Subject: Re: Remembering the classics.. Message-ID: <4301@husc6.harvard.edu> Date: 29 Sep 90 19:31:27 GMT References: <37734@ut-emx.uucp> <28316@pasteur.Berkeley.EDU> Sender: news@husc6.harvard.edu Reply-To: ehsu@husc9.UUCP (Visual Editor) Organization: Harvard University Science Center Cambridge, MA Lines: 27 In article <28316@pasteur.Berkeley.EDU> fadden@cory.Berkeley.EDU writes: >Funny how all these Mac people think playing Risk on a computer is such >a new experience. Anybody out there remember the Apple II version from >1979? > >(hint: same company as "Robot Wars") > >-- >fadden@cory.berkeley.edu (Andy McFadden) >..!ucbvax!cory!fadden I don't remember the RISK game, but my roommates and I are still playing RobotWar (from Muse, by Silas Warner). It just occurred to me, did Muse have any other programmers beside Silas? The only Muse games I can think of now are Castle Wolfenstein I and II, FireBug, and RobotWar, all by the disappeared Silas Warner (and at least the last two had his trademark screen that was totally blank except for a little "WAIT..." in the middle). If anyone has a hotshot robot they want to send me, e-mail away. My roommates are trying to create a tangent function lookup table using RobotWar's advanced indirect register addressing mode. One of them made a robot "Bob" that bolted for the top left hand corner and sat there until a certain amount of damage was taken. Then it ran top speed into the bottom right hand corner smashing and shooting itself to death. You gotta respect that robot's attitude. Eric Hsu ehsu@husc4.Bitnet, ehsu@husc4.harvard.edu