Path: utzoo!attcan!uunet!aplcen!haven!adm!smoke!gwyn From: gwyn@smoke.BRL.MIL (Doug Gwyn) Newsgroups: comp.sys.apple2 Subject: Re: Apple Panic Message-ID: <13968@smoke.BRL.MIL> Date: 30 Sep 90 01:50:16 GMT References: <37706@ut-emx.uucp> <1990Sep27.220546.25644@mthvax.cs.miami.edu> <4302@husc6.harvard.edu> Organization: U.S. Army Ballistic Research Laboratory, APG, MD. Lines: 13 In article <4302@husc6.harvard.edu> ehsu@husc9.UUCP (Visual Editor) writes: >Speaking of which, has anyone ever seen a decent adaptation of Tempest for >the Apple? I've wanted that, too, for a long time, but I've never seen one. It may require a IIGS, because without color mapping support I don't think it could be made responsive enough. Judging by Crystal Quest, the IIGS would have the power to animate the objects that come at you from the center. The other issue is that Tempest really requires a continuously rotating controller. It may be feasible to map this onto a side- to-side mouse motion without ruining playability, but maybe not..