Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!usc!wuarchive!julius.cs.uiuc.edu!psuvax1!psuvm!art100 From: ART100@psuvm.psu.edu (Andy Tefft) Newsgroups: comp.sys.apple2 Subject: Re: Remembering the classics.. (was:Re: Message-ID: <90272.234112ART100@psuvm.psu.edu> Date: 30 Sep 90 03:41:12 GMT References: <7261@darkstar.ucsc.edu> <139800029@uxa.cso.uiuc.edu> Organization: Penn State University Lines: 27 I remember when our high school got 5 apple ][+'s and people would spend time in there after school playing 'sabotage', which is deceivingly simple and very addictive :-) Then someone wrote a pretty decent game in applesoft which very much resembled missile command, and then there was the computer match program that was written for our high school for fundraisers. That was an impressive program - it had data files that contained different information for each student (with some duplication) which were used for different purposes. The data could be entered on 5 computers, then the files merged, then the program run simultaneously on 5 computers, the files merged again, then 5 printers could print simultaneously. As it was, with about 675 students it took all night to run and the year I did it we only had 2 printers going and it took all day. After that I re-wrote the slow parts in assembly (using the mini-assembler!) and it took a total of only (!) 6 hours for all those students. I'm sure it could have been sped up more, but hey I was a junior in high school! Then someone brought in Castle Wolfenstein, and that became the first game I owned for my //e (the game was a christmas gift). We had a joystick but we liked to play with 2 people, one firing and one moving. Fun stuff. Gee, finally a topic of discussion I can get into! BTW Muse software released super-text, which worked in 40, 56, or 70 columns, in 1982. It was written by E. Zaron.