Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!pt.cs.cmu.edu!o.gp.cs.cmu.edu!andrew.cmu.edu!jm7e+ From: jm7e+@andrew.cmu.edu (Jeremy G. Mereness) Newsgroups: comp.sys.apple2 Subject: Re: Remembering the classics.. (was:Re: Message-ID: Date: 30 Sep 90 17:26:33 GMT References: <7261@darkstar.ucsc.edu>, <139800029@uxa.cso.uiuc.edu> Organization: Computing Systems, Carnegie Mellon, Pittsburgh, PA Lines: 26 In-Reply-To: <139800029@uxa.cso.uiuc.edu> rjv21207@uxa.cso.uiuc.edu writes: > Wow...all of this discussion on "classic" apple games. You know, I'd say > soemone could really make a killing re-releasing a lot of those old games... > > Somone mentioned a while ago abut patents and copyrights-- I do believe > a patent never expires, and compyrights are for either 3 or 7 years. That > would mean unless a company re-newed a copyright on a piece of software it > would effectively go into the public domain after the copyright expired, > right? If that is the case, wouldn't it be nice to have an FTP site with > a bunch of the old, out-of-copyright Apple games? Something to consider > perhaps? (I'm not implicating that everyone go out an pirate stuff either, > so please don't flame me on this one... ) What is the deal on this? I think one of the greatest things of the // are those old, extremely clever games that people made years ago. Can these things be preserved and distributed, like on FTP sites? I don't want to violate copyright laws either, but I think these games should be amde available, so people can see how fun a // can be. ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |Jeremy Mereness | Support | Ye Olde Disclaimer: | |jm7e+@andrew.cmu.edu (internet) | Free | The above represent my| |a700jm7e@cmccvb (Vax... bitnet) | Software| opinions, alone. | |staff/student@Carnegie Mellon U.| | Ya Gotta Love It. | -----------------------------------------------------------------------