Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!haven!adm!smoke!gwyn From: gwyn@smoke.BRL.MIL (Doug Gwyn) Newsgroups: comp.sys.apple2 Subject: Re: Remembering the classics.. Message-ID: <13982@smoke.BRL.MIL> Date: 1 Oct 90 02:37:58 GMT References: <7261@darkstar.ucsc.edu> <28160011@hpisod2.HP.COM> Organization: U.S. Army Ballistic Research Laboratory, APG, MD. Lines: 13 In article huang@husc9.harvard.edu (Howard Huang) writes: >BTW: Did anyone ever play Sierra's Time Zone? I believe it cost $99 >and came with 6 double-sided disks. I usually stuck with Infocom... Yeah, and unfortunately if you followed the recommended procedure to make copies and play from the backups, sooner or later the program malfunctioned. (Apparently more than the standard number of tracks were used.) However, I did complete the game, finally, with a hint from Sierra's telephone hot line. I liked the concept, but was somewhat annoyed at the large number of total dead ends, i.e. places and times that were not essential to winning the game. Still, it was a real classic that deserves to be marketed in some ProDOS- compatible form today, like many other Apple II games that have been mentioned here.