Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!zaphod.mps.ohio-state.edu!sdd.hp.com!ucsd!ucrmath!rhyde From: rhyde@ucrmath.ucr.edu (randy hyde) Newsgroups: comp.sys.apple2 Subject: Re: Apple's Non-Support of the GS Message-ID: <9051@ucrmath.ucr.edu> Date: 4 Oct 90 05:36:14 GMT References: <9010040214.AA00152@apple.com> Organization: University of California, Riverside Lines: 27 >>> a machine which doesn't make them much money. > If they supported it, it probably would. I disagree. It's too late for that now. If they doubled the speed and cut the price in half, people would still buy Macs. There are many, many more interesting applications for Macs than for the GS. If I were a typical use and I had a choice of paying $1000 for a GS (including a floppy and a monitor) or $700 for a Mac Classic, I'd pick the Mac Classic every time. Maybe *YOU* wouldn't, but you aren't a naive beginner either. The only reason people will buy a GS is to solve a specific problem which they can only solve on the GS. Alas, there aren't too many solutions which only the GS provides. To those of you who want decent games. Besides writing your own, I can make one big suggestion. Buy a copy of ORCA/C (the only "anywhere near" decent "C" compiler for the GS) and then call ByteWorks and bitch. Tell them to improve the libraries so they match the routines available for MS- DOS. Tell them to add new features. Tell them to support C++. Byteworks will only listen to you if you are a registered user. So make sure you have a legitimate copy. How will this improve the game situation? Easy, most game manufacturers have gone soft and they write their software in "C for the PC, Ataris, and Amigas. They won't write for the GS because ORCA/C is so bad (and MPW C is much worse). If someone would produce a passable "C" compiler for the GS, a lot more low-end software would get ported to the GS. Don't try to talk 'em into writing their software in assembly. That won't work, I've already tried it. *** Randy Hyde O-)