Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!mailrus!uunet!abcfd20.larc.nasa.gov!tab00.larc.nasa.gov!scott From: scott@tab00.larc.nasa.gov (Scott Yelich) Newsgroups: comp.sys.atari.st Subject: Re: atari.st.games (Was: Dungeon master, ftl) Message-ID: Date: 1 Oct 90 03:46:37 GMT References: <1990Sep10.130100.17851@lth.se> <15330012@hpfinote.HP.COM> <8798@b11.ingr.com> <1002@materna.uucp> <1990Sep27.165322@avahi.inria.fr> <1990Sep29.212203.2504@watdragon.waterloo.edu> Sender: news@abcfd20.larc.nasa.gov (USENET File Owner) Organization: NASA Langley Research Center, Hampton, Va. 23665 Lines: 36 In-Reply-To: hardware@rose.uwaterloo.ca's message of 29 Sep 90 21:22:03 GMT >I have hundreds of PD games for the Atari with no equivalent on >other machines,this is mainly due to STOS being out longer than Amos. I have STOS and a 1040st with TOS 1.0 and I have intention of getting tos 1.4 unless someone GIVES it to me. (And, no, I don't mean pirating, I mean I don't want it.) I also hear that STOs is incompatible with TOS 1.4 unless yu get some patches. I would love to start releasing some SMALL games for the ST but what I would really like to do is use my ST Replay to get some sounds into my games... but no matter how I try to trick STOS into using the machine code provided with my ST Replay, it gives me a bus error. I have been told it can be done. Now, I would like to be SHOWN with some STOS code--> as long as it is publically distributable. Oh, and I am the administrator or a game-design mailing list... you can send questions to Thank you. ps: WHAT 100's of games from STOS? Name a few for me, please! -- Signature follows. [Skip now] ----------------------------------------------------------------------------- Scott D. Yelich scott@[xanth.]cs.odu.edu [128.82.8.1] After he pushed me off the cliff, he asked me, as I fell, ``Why'd you jump?'' Administrator of: Game-Design requests to ODU/UNIX/BSD/X/C/ROOT/XANTH/CS/VSVN/ -----------------------------------------------------------------------------