Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!uwm.edu!uwvax!uwslh!lishka From: lishka@uwslh.slh.wisc.edu (a.k.a. Chri) Newsgroups: comp.sys.handhelds Subject: Re: Two questions... Keywords: Tetris, accelerate, cosine Message-ID: <1990Sep28.141706.24027@uwslh.slh.wisc.edu> Date: 28 Sep 90 14:17:06 GMT References: <1990Sep24.183934.575@rick.cs.ubc.ca> Organization: Wisconsin State Laboratory of Hygiene Lines: 20 b3300876@rick.cs.ubc.ca (george kai yee chow) writes: >I have two questions. The first is really minor but I'm sure >most people would want an answer: How do I speed up Tetris >for the 48sx. Right now, the game is so slow that I can >take notes and play a game very comfortably. Not that I don't >like this but I really would like a more challenging game. I would think that the way to speed it up is to write it in the CHIP48 language. This would bypass the slowness associated with interpreted RPL and garbage collection, because CHIP48 is written in machine code and its language is much easier to interpret. With a little ingenuity and planning, I don't think tetris would be too hard to accomplish with CHIP48. .oO Chris Oo. -- Christopher Lishka 608-262-4485 "Dad, don't give in to mob mentality!" Wisconsin State Lab. of Hygiene -- Bart Simpson lishka@uwslh.slh.wisc.edu "I'm not, Son. I'm jumping on the bandwagon." uunet!uwvax!uwslh!lishka -- Homer Simpson