Path: utzoo!attcan!uunet!know!zaphod.mps.ohio-state.edu!sdd.hp.com!ucsd!ucbvax!van-bc!ubc-cs!rick.cs.ubc.ca!b3300876 From: b3300876@rick.cs.ubc.ca (george kai yee chow) Newsgroups: comp.sys.handhelds Subject: Re: Two questions... Keywords: Tetris, accelerate, cosine Message-ID: <1990Sep29.174532.20250@rick.cs.ubc.ca> Date: 29 Sep 90 17:45:32 GMT References: <1990Sep24.183934.575@rick.cs.ubc.ca> <1990Sep28.141706.24027@uwslh.slh.wisc.edu> Sender: news@rick.cs.ubc.ca (Usenet News) Organization: Rick Lab, CPSC, UBC, Vancouver, B.C., Canada Lines: 21 In article <1990Sep28.141706.24027@uwslh.slh.wisc.edu> lishka@uwslh.slh.wisc.edu (a.k.a. Chri) writes: >I would think that the way to speed it up is to write it in the CHIP48 >language. This would bypass the slowness associated with interpreted >RPL and garbage collection, because CHIP48 is written in machine code >and its language is much easier to interpret. With a little ingenuity >and planning, I don't think tetris would be too hard to accomplish >with CHIP48. Could anyone explain to me what CHIP48 is? I was off of c.s.h from the last week of August and I seem to have missed everything wrt CHIP48. Is is an alternative language for the HP? Is it still an interpreter? Where is it documented? Ie, how do I go about learning it? > .oO Chris Oo. >-- >Christopher Lishka 608-262-4485 "Dad, don't give in to mob mentality!" >Wisconsin State Lab. of Hygiene -- Bart Simpson > lishka@uwslh.slh.wisc.edu "I'm not, Son. I'm jumping on the bandwagon." > uunet!uwvax!uwslh!lishka -- Homer Simpson George Chow