Path: utzoo!attcan!uunet!cs.utexas.edu!usc!apple!agate!sandstorm.Berkeley.EDU!gmohr From: gmohr@sandstorm.Berkeley.EDU (Gordon J. Mohr) Newsgroups: comp.sys.mac.games Subject: Re: Armor Alley Message-ID: <1990Sep30.013723.10936@agate.berkeley.edu> Date: 30 Sep 90 01:37:23 GMT References: <5907@quanta.eng.ohio-state.edu> Sender: usenet@agate.berkeley.edu (USENET Administrator) Reply-To: gmohr@sandstorm.Berkeley.EDU (Gordon J. Mohr) Organization: ucb Lines: 21 In article <5907@quanta.eng.ohio-state.edu> PAT@rcgl1.eng.ohio-state.edu (Patrick Plaisted) writes: > >The graphics are almost as good as Solarian's. The animation is a >little choppy, but acceptable. Acceptable, that is, on a mac II or >better. I wouldn't recomend this game if you're playing it on a classic >mac. I now see why Ben kept Solarian just on color macs: there ain't >enough cpu cycles on a plus or se. This fact makes Armor Alley *quite* >sluggish there, but it's plenty fast enough on the bigger machines. As one who beta-tested Armor Alley on an SE, I'd have to disagree with the "*quite* sluggish" claim. While occasionally choppy or slow on a crowded screen, I wasn't bothered by it, even after I had a chance to play it on a IIcx. It still feels a fast as the Apple ][ version, and once you've played for a while, you forget about any speed concerns (unlike some games, where they get more and more frustrating). If any cycle-stealing debugging code remained in the version I tested, then the released version is probably even faster. -Gordon Mohr gmohr@ocf.berkeley.edu