Path: utzoo!attcan!uunet!snorkelwacker!bu.edu!dartvax!eleazar.dartmouth.edu!llama From: llama@eleazar.dartmouth.edu (Joe Francis) Newsgroups: comp.sys.mac.programmer Subject: Re: MacsBug ignoring breakpoints Message-ID: <24762@dartvax.Dartmouth.EDU> Date: 28 Sep 90 18:45:08 GMT References: <1990Sep28.171459.3335@mdivax1.uucp> Sender: news@dartvax.Dartmouth.EDU Organization: Dartmouth College, Hanover, NH Lines: 23 Brian Gix writes: >Can anyone tell me the proper way to set breakpoints using MacsBug? >I have been trying to use it to debug a project I'm doing, and >although I know the points in the code & suppose to be breaking >on are being called, the breakpoint seems to have no effect. Perhaps more detail on what you are doing would help. I know that some games (Pirates comes to mind) reset the trace (and other) exception vectors to make it difficult to "crack" their copy protection. Perhaps some development environments do this for their own source level debuggers. Does anyone know what happens to the exception vectors under multifinder if one program "Chains" another? Does the child inherit the parents exception vectors? Or does multifinder stuff in some set of "golden" vectors? Inquiring minds want to know. ----------------------------------------------------------------------------- "Read My Lips: No Nude Texans!" - George Bush clearing up a misunderstanding