Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!zaphod.mps.ohio-state.edu!uakari.primate.wisc.edu!aplcen!uunet!mcsun!unido!gmdzi!strobl From: strobl@gmdzi.gmd.de (Wolfgang Strobl) Newsgroups: comp.windows.ms Subject: Re: Sound under Windows... Message-ID: <3400@gmdzi.gmd.de> Date: 26 Sep 90 21:24:59 GMT References: <1132@larry.sal.wisc.edu> Organization: GMD, Sankt Augustin, F. R. Germany Lines: 28 dve@zooid.UUCP (David Mason) writes: >monty@larry.sal.wisc.edu (Monty Schmidt) writes: >> >> I've noticed that their seem to be some nice calls for sound generation >> under windows. From the looks of them they look like they should be >> compatable with an Adlib or Soundblaster board. Has anybody got any info >> on the sound portion of windows or tried to work with it??? If we need a >> driver to make it happen does anybody know how one goes about finding out >> the info needed to create such a beast?? Just curious... >> Monty The only info I got about the sound portion of Windows is that these functions seem to be very hard to document ;-). I tried to work with them and came to the conclusion that they may perhaps be broken, under Windows 3. I'm not sure, because I don't have the SDK 3 yet, so I can only use them with the V2 SDK. Sound usage seems to interfer with memory activity, causing crashes in Standard Mode or mysterious clock slowdown in Enhanced Mode (just try to play KLOTZ with sound on and enforce a few garbage collections using Kai Uwe Rommels STATUS). Of course, this may be KLOTZs fault, but I doubt it. About the Soundblaster: I am considering to buy it, but have read here on Usenet that there is nearly no programming information available for that card. This problem may be more serious than the question how to reimplement the SOUND driver of Windows. Wolfgang Strobl #include