Path: utzoo!attcan!uunet!zephyr.ens.tek.com!uw-beaver!mit-eddie!bloom-beacon!EXPO.LCS.MIT.EDU!rws From: rws@EXPO.LCS.MIT.EDU (Bob Scheifler) Newsgroups: comp.windows.x Subject: Re: PEX: when and where... Message-ID: <9009271334.AA10232@expire.lcs.mit.edu> Date: 27 Sep 90 13:34:48 GMT References: Sender: root@athena.mit.edu (Wizard A. Root) Organization: The Internet Lines: 33 I assume that comp.windows.x has been the forum for discussions about PEX, No, the mailing list x11-3d@expo.lcs.mit.edu has been, although it has essentially no traffic for quite a while. My current hope is to port the interface to XView and rewrite the 3D portion using PEX, if possible. If you want to plan for PEX, then start writing/learning PHIGS, because that's the programming interface for PEX. You'll have to consult your individual vendors to see if the provide any proprietary PHIGS interface in X today. When is PEX going to be available, and will it also be free like X11?? It will be available to the public sometime next year, and yes it will be free. But I will warn you, a completely software implementation of a 3D pipeline is not particularly speedy. The PEX sample implementation will be just that. Individual vendors will be doing their own ports to their 3D graphics hardware, but whether any of that hardware-specific code will ever become generally available is anyone's guess. What platforms will it run on?? Right now, I'd say it's safe to say that the sample implementation will run on any 8-bit color display that runs the MIT sample server. Beyond that, I won't say. Now, I get the impression from your address that you are actually from an X Consortium member, in which case you may be able to get access to PEX pre-releases already. I'll send you private mail about this.