Path: utzoo!utgpu!news-server.csri.toronto.edu!mailrus!cs.utexas.edu!sdd.hp.com!uakari.primate.wisc.edu!dali.cs.montana.edu!milton!cyberoid From: cyberoid@milton.u.washington.edu (Robert Jacobson) Newsgroups: sci.virtual-worlds Subject: Re: Homebrew VR Keywords: Homebrew virtual reality Message-ID: <8379@milton.u.washington.edu> Date: 1 Oct 90 01:50:48 GMT References: <8377@milton.u.washington.edu> Organization: Human Interface Technology Lab, Univ. of Wash., Seattle Lines: 27 Approved: hitl@hardy.u.washington.edu Here's the complete text of the "Homebrew VR" article. This is my next to last chewing-gum-glued-in article, before serious moderator training, so your miseries may be short lived. Then again, they may not.... :-) Bob J. From: zippy@chaos.cs.brandeis.edu (Patrick Tufts) Subject: homebrew vr Organization: Brandeis University Computer Science Dept Date: Fri, 28 Sep 90 19:07:04 GMT Apparently-To: sci-virtual-worlds@husc6.harvard.edu The Whole Earth Review ran an article on VPL, along with some info on two folks who hacked up a VR using an Amiga, a rudimentary position sensor, and one of those 3-d positioning devices that looks like a trackball. Does anyone have any suggestions on how one could put together a similar system? Thanks, Pat This .sig space for rent.