Path: utzoo!attcan!uunet!ogicse!milton!news@iuvax.cs.indiana.edu From: news@iuvax.cs.indiana.edu (USENET News System) Newsgroups: sci.virtual-worlds Subject: Submission for sci-virtual-worlds Message-ID: <8508@milton.u.washington.edu> Date: 1 Oct 90 15:00:43 GMT Sender: hlab@milton.u.washington.edu Lines: 29 Approved: hitl@hardy.u.washington.edu Path: iuvax!maytag!watserv1!broehl From: broehl@watserv1.waterloo.edu (Bernie Roehl) Newsgroups: sci.virtual-worlds Subject: Re: Who says what to whom (was Re: VR Protocols.) Message-ID: <1990Oct1.143153.6960@watserv1.waterloo.edu> Date: 1 Oct 90 14:31:53 GMT References: <31304@unix.cis.pitt.edu> <7507@milton.u.washington.edu> <7801@milto <8204@milton.u.washington.edu> Organization: University of Waterloo Lines: 17 In article <8204@milton.u.washington.edu> mike@x.co.uk (Mike Moore) writes: >In my (humble) opinion, there isn't a need for every object to shout it's >attributes at me when I enter a room. An object is a passive item that is >acted on Agreed, provided we allow "acted on" to encompass "looked at". That is, if I tell an object I'm looking at it, it tells me what it looks like (unless it's invisible). The reason I was suggested such information be cached in the room server is purely to reduce network traffic. -- Bernie Roehl, University of Waterloo Electrical Engineering Dept Mail: broehl@watserv1.waterloo.edu OR broehl@watserv1.UWaterloo.ca BangPath: {allegra,decvax,utzoo,clyde}!watmath!watserv1!broehl Voice: (519) 885-1211 x 2607 [work]