Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!rutgers!cs.utexas.edu!uunet!isis!bscott From: bscott@isis.cs.du.edu (Ben Scott) Newsgroups: comp.sys.amiga.games Subject: Re: M.U.L.E. Summary: They can't CHANGE it, it's perfect the way it is! Message-ID: <1990Oct7.192739.18762@isis.cs.du.edu> Date: 7 Oct 90 19:27:39 GMT References: <25811.2703c48d@kuhub.cc.ukans.edu> <3532@uniol.UUCP> Reply-To: bscott@isis.UUCP (Ben Scott) Organization: The Raster Image Lines: 44 In article <3532@uniol.UUCP> Frank.Neumann@arbi.informatik.uni-oldenburg.de (Frank Neumann) writes: [...] >M.U.L.E. is in development for the Amiga, a german games factory(?) is >working on this. I've already seen some pictures in a german computer >& video games mag, and it looks neat! Good news so far... except that I am HOPING for once they'll program to the specs so it'll work on other machines besides a stock 500... >It will, however, differ a little from the old (ORIGINAL) Atari 8-bit Oh, NO. Please, don't change perfection. ARRRRGH!!!!! WHY are they doing this? Why can't they leave it alone? >version. E.g., there will be a new type of action, using 'defensive' >plots. These don't produce anything, but when pirates are coming, the >player with _MOST_ of these defensive plots will not be robbed. >Nice, eh ?? :) Besides, the graphics have been reworked to fit the >Amiga's capabilities (especially inside the 'sales room' (don't know No, not "nice". And as for reworking the graphics, well, it probably won't affect the game much (probably) but it's not necessary - this is one case where a direct 64 port would have been best. You got the "board game" feel more from those graphics than you would from fancified Amiga imagery. >Well, all I can say is i hope it will be out soon - and there will be >a NTSC version for you guys on the other side of the atlantic... :| An NTSC "version"?? It's not exactly difficult to make it work both ways, folks. For those of us who can run BOTH. >P.S.:The same guys are also working on an Amiga port of BALLBLAZER!!! Now THIS, on the other hand, could be distinctly interesting!! A great game too simple to mess up. Yes, this I would look forward to. . <<<>>> -- |Ben Scott, professional goof-off and consultant at The Raster Image, Denver| |FIDO point address 1:104/421.2, bscott@nyx.cs.du.edu, or BBS (303)424-9831 | |"Quantum Mechanics: The dreams that || The Raster Image IS responsible for| | stuff is made of..." - Michael Sinz || everything I say! ** Amiga Power**|