Xref: utzoo rec.games.moria:5403 comp.sys.amiga.games:1507 Path: utzoo!attcan!uunet!ns-mx!iowasp.physics.uiowa.edu!maverick.ksu.ksu.edu!zaphod.mps.ohio-state.edu!usc!apple!snorkelwacker!bloom-beacon!eru!hagbard!sunic!mcsun!ukc!icdoc!syma!nealet From: nealet@syma.sussex.ac.uk (Neale Type) Newsgroups: rec.games.moria,comp.sys.amiga.games Subject: AmigaMoria GFX version Keywords: amiga,moria, Message-ID: <3590@syma.sussex.ac.uk> Date: 8 Oct 90 17:51:10 GMT Organization: University of Sussex Lines: 37 What ever happened to AmigaMoria V3.0 Graphics verision? Will it be updated ? or is it gone ? I can't see any way of contacting the people concerned over the Net, as they only left snail mail info, but they did say to leave a message in this newsgroup. The enhancements sounded real good, especially the *Multi-player and/or multi-character versions, over a serial port. neale > The following list shows some of the possible enhancements that we are >considering. If you have a preference for any of them, please let us know >ASAP. > 1) A map window to show the entire level (in a smaller view). > 2) Multi-player and/or multi-character versions. > 3) Futher game complexity (more spells,...) > 4) A monster dictionary, potion list, spell list, object list,... > 5) Special order store for custom made items. > 6) Catalog store, where you can special order items that the > stores don't have in stock. > 7) Sound (various klanks, klunks, grunts and moans). > 8) An all new SF based adventure game. >Send correspondence to: > Richard Henderson > 2527 Hazelwood Ave. > Kettering, Ohio -- ------------------------------------------------------------------------------ Neale Type , Computing Service /// | "May the Balrog find you tasty." University of Sussex, Falmer \\\/// | nealet @ syma.sussex.ac.uk England. BN1 9QH \X// | ccfe7 @ cluster.sussex.ac.uk