Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!wuarchive!udel!rochester!kodak!atexnet!ying!brighid From: brighid@ying.epps.kodak.com (In the B zone...) Newsgroups: comp.sys.amiga.games Subject: Re: Best Amiga Game (Sim City) Message-ID: <20@ying.epps.kodak.com> Date: 9 Oct 90 16:11:20 GMT References: <1488@metaphor.Metaphor.COM> Organization: Atex Bedford MA Lines: 20 In article <1488@metaphor.Metaphor.COM>, djh@neuromancer.metaphor.com (Dallas J. Hodgson) writes: > > May be it's a little too cerebral for high-speed game players, but I found > Maxis' SimCity to be the highest quality, most original game on the Amiga > to date. It has depth, a brilliant UI, and tremendous play value. All Amiga > software should play this well! Big problem with it: If you were truely the all-powerful City Commissioner or Mighty-Muckety-Muck that the player emulates, then you would also have more control over the local economy. Setting the tax rate is a good first step, but the economist in me wants to see interest rates and money supply figures. It's a world with no inflation or deflation! Modifying mortgage rates for apartment buildings would solve a lot of that hollering about overcrowding. (I just use the zone residential in the 'burbs, then bulldoze the inner city method. Works real well, too!) brighid@hern.stonemarche.org Brighid Disclaimer: Not my fault! Not their fault!