Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!samsung!noose.ecn.purdue.edu!iuvax!silver!liebm From: liebm@silver.ucs.indiana.edu (Mark Lieb ) Newsgroups: comp.sys.amiga.games Subject: RE: Xybots Message-ID: <63901@iuvax.cs.indiana.edu> Date: 11 Oct 90 01:07:20 GMT Sender: news@iuvax.cs.indiana.edu Reply-To: liebm@silver.ucs.indiana.edu (Mark Lieb ) Organization: Indiana University, Bloomington Lines: 38 I have had this game for quite a while now, and feel that although not one of the best games I have ever played, is enjoyable.... TITLE: Xybots Sound: average Anim.: average Looks: average Basically, this is your "average" game. The reason I like it, however, is that in a world of games which take either five days (min) to unravel so you can actually "win" it without killing yourself (Rocket Ranger, Dungeon Master, etc. etc.) Xybots has taken a very simple premise and put it to good programming. Premise: Run though a maze with a "two foot behind the character" screen format (ie. you see yourself...don't knock it, I hated the way they did Dungeon Master, I like to see who I am playing) kill the enemy and get to the next level. What could be simpler? You can buy traits (a little spice, but doesn't hinder) to help you. The game isn't worth a great amount of your money, but if you see it on the discount shelf, you may want to buy it. When you want to put your mind at rest and kill lots of robots: violence purely for the sake of violence, boot it up. RATING: 2 out of 4 Will it end up destined to gather dust 'til the disk loses the magnetic ability to keep alive: no, I will play it time and again. mark /\\ _ __ ___ /\\ \\ \ \ \ \ / \\ |\/|| | | //___ / \\ \\ \ \ \ \ / /\ \\ |\/|| _| |_ \\_// / /\ \\ \\_\__\____\________\ \_liebm@silver.ucs.indiana.edu_// // / / / /