Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!ucsd!ucbvax!UMCVMB.MISSOURI.EDU!C503719 From: C503719@UMCVMB.MISSOURI.EDU (Baird McIntosh) Newsgroups: comp.sys.amiga.games Subject: Re: Quality Message-ID: <901011.170932.CDT.C503719@UMCVMB> Date: 11 Oct 90 22:09:32 GMT Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Synthy EuroTechnoWack Beat, Inc. Lines: 25 In Message-ID: <1990Oct11.164358.20406@warwick.ac.uk> esucv@warwick.ac.uk (Blitter) said: >[...] > Also, while the sound on the Amiga is technically superior to the 64's, >most of the music tends to use the same old Soundtracker voices, hence giving >a 'samey' feel to the music. The 64 had some great composers working on it >(Rob Hubbard, Martin Galway), where are they now??? I have to agree with you on the 64-Amiga sound comparison. The Amiga is definitely able to mimic anything produced on a 3-voice 64, but the software and programmers are not doing it. Soundtracker, Noisetracker, et al are fine Amiga sample sequencers, but they don't do any synthesis. Sonix creates its own custom Analog synth instruments, and these are good, but you still don't see a lot of 'on-the-go' sound changes in Amiga scores (such as crescendos, decrescendos, tempo changes, ...) While Amiga songs are usually sample-laden, they are often not very interesting musically. I got out of the C64 games arena in 87-88, but some interesting/good music I recall includes: the music for Ocean's RAMBO, classical pieces in Gyruss and Trolls & Tribulations, and Seven Cities of Gold's title music. I had a SidPlayer version of the M.U.L.E. theme song as well. Yes, the C64 really did sound good... and programmers really could push it to the limits. | Baird McIntosh | c503719@umcvmb.missouri.edu <-or-> c503719@umcvmb.bitnet | | COOL DRIVING TECHNIQUE #17: Leave your left turn signal on while driving. | | (Right signal may be used, but driving with HAZARDS on is _uncool_.) |