Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!know!sdd.hp.com!uakari.primate.wisc.edu!aplcen!haven!wam!walrus From: walrus@wam.umd.edu (Udo K Schuermann) Newsgroups: comp.sys.amiga.tech Subject: Gadget questions Keywords: activate gadget help Message-ID: <1990Oct9.215943.12562@wam.umd.edu> Date: 9 Oct 90 21:59:43 GMT Sender: usenet@wam.umd.edu (USENET Posting) Reply-To: walrus@wam.umd.edu (Udo K Schuermann) Distribution: comp.sys.amiga.tech Organization: University of Maryland at College Park Lines: 28 I know that this subject came through here before, but despite the notes that I took and the bits I recall, I can't get ActivateGadget() to work (maybe I'm stupid ...) 1. I have two string gadgets (text) attached to a borderless backdrop window. I wish to activate the first of these gadgets with the ActivateGadget() function, but this function refuses to do the job it seems to be designed for, and continues to return 0 (failure) regardless what I do. Is there anything I should know about activating a gadget under program control? Any tricks, flag combinations that work or don't work? Known bugs? Why would ActivateGadget() fail? The only docs I have are 1.2 2. Also, I'm trying to get the gadget text (as entered by the user) to render with colors 1 on 3 but the gadget seems to insist on colors 1 on 0 despite the pen settings in the Screen and Window structures. Please respond by EMAIL and I'll summarize if there are requests. Many thanks in advance! My system: 2000/WB1.3 ._. Udo Schuermann "How is American beer similar to making love in ( ) walrus@cscwam.umd.edu a canoo?" -- "Both are f***ing close to water."