Path: utzoo!attcan!uunet!know!samsung!umich!terminator!pisa.ifs.umich.edu!rees From: rees@pisa.ifs.umich.edu (Jim Rees) Newsgroups: comp.sys.apollo Subject: Re: Wanted: TANKS Message-ID: <4d50f673.1bc5b@pisa.ifs.umich.edu> Date: 10 Oct 90 15:46:07 GMT References: <2424@dover.sps.mot.com> <4d46f9bf.20b6d@apollo.HP.COM> <2122@amethyst.math.arizona.edu> Sender: usenet@terminator.cc.umich.edu (usenet news) Reply-To: rees@citi.umich.edu (Jim Rees) Organization: University of Michigan IFS Project Lines: 15 In article <2122@amethyst.math.arizona.edu>, glen@zeus.uucp (Glen Sonnenberg) writes: In article <4d46f9bf.20b6d@apollo.HP.COM> kumorek@apollo.HP.COM (James Kumorek) writes: >It's still around; if you install the 'games' directory that comes with >bsd4.3, you'll get it. Look in /usr/games/lib/tanks, and the man pages >'tanks' and 'tankd'. We have the game, or at least one that is similar to it that has been adapted for the X world. We have had a lot of fun running it with our 10000, two 3500'sand two suns. We have had a small problem of delayed response due to net traffic but it's never been that bad. Overall, it's a fun game. If you're talking about "xtank," it's nothing like the NCS based tanks game. The difference is the point-of-view. Xtanks is a standard, boring ho-hum "plan" point-of-view (as if you were looking down on the battlefield from above). NCS tanks is from the pilot's point-of-view, like the arcade Battlezone game. There's no comparison.