Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!rutgers!apple!snorkelwacker!bloom-beacon!tbandit From: tbandit@athena.mit.edu (Carlos E Reategui) Newsgroups: comp.sys.apple2 Subject: Re: Duet card reservations (was:Re: GS/MAC card) Message-ID: <1990Oct6.172736.4816@athena.mit.edu> Date: 6 Oct 90 17:27:36 GMT References: <9010050235.AA08340@cwns11.INS.CWRU.Edu> <7527@darkstar.ucsc.edu> Sender: daemon@athena.mit.edu (Mr Background) Organization: Massachusetts Institute of Technology Lines: 39 In article <7527@darkstar.ucsc.edu> unknown@ucscb.UCSC.EDU (The Unknown User) writes: > I am not saying I'd buy this to play games either, but games >show a big problem with using the GS resolution. > > Take Dark Castle for example (the game that I'm probably most >personally familiar with on the Mac)... You don't play it in a window.. >(yes, I guess it has a Grafport window, etc.. I may be using that term >incorrectly since I've not done Toolbox programming yet and have just >skimmed parts of the toolbox books to get used to the toolbox before I >start programming with it)... > > So since you're not playing in a window, it's assuming it has >all 525 (or whatever) lines of the Mac display.. So how would this >be played on the GS with a Duet card? Well, the Mac's display is 512x384 for the 9" screen, not 525 vertical lines, so there shouldn't be a problem there. Additionally, Dark Castle *does* work in a window. The window is the exact size of the 9" screen, but if you run Dark Castle on a larger monitor (say the 640x480 Mac II screen), the playing field will be in a window, centered on the screen. It's safe to say that programs that hog the whole screen are considered "non-well- behaved" as far as the Mac is concerned. What is the level of emulation? Mac+/SE a la AMAX/Stacy, or MacII/SE30 with Color QD support and stuff like that? How extensive will be the support for new features (like Virtual Memory in System 7, or 32-bit QuickDraw, for example)? I really think that this product does have a lot of potential, and I'd really like to see it succeed. The technical hurdles are significant, however, and the compatibility problems are bound to be hairy in certain areas (I'd hate to be working on the Sound Manager, for example), especially in the areas where there are features of the Mac OS which do not readily translate to GSOS (Notification Manager?). I guess I sound fairly skeptical, but I'd love to see it happen. We'll see. Ivan Cavero Belaunde Design Engineer, GCC Technologies captkidd@ATHENA.MIT.EDU