Path: utzoo!attcan!uunet!samsung!munnari.oz.au!mel.dit.csiro.au!latcs1!stephens From: stephens@latcs1.oz.au (Philip J Stephens) Newsgroups: comp.sys.apple2 Subject: Re: lode runner levels Message-ID: <8910@latcs1.oz.au> Date: 7 Oct 90 03:25:53 GMT References: <90276.215131ART100@psuvm.psu.edu> Organization: Comp Sci, La Trobe Uni, Australia Lines: 32 Andy Tefft writes: > With all this talk about old favorite games, and since Lode Runner was > a VERY popular game in its day, I thought maybe people out there had ^^^^^^^^^^^^^^^^^^^^^^^^^^^^ I still love this game! > created their own levels for the game and would like to trade some > home-made level disks. I made about 20 levels with varying degrees of > difficulty (the highest I don't think I even made, though I believe > it's possible). It's not too hard to use the editor to combine > disks of levels to insert someone else's level into your own, > is it? It's been a long time on that one :-) During the final weeks of Year 12 at High School, a friend and I used to spent much of our time in the computer room designing Lode Runner levels for each other. Still passed HSC though :-) I have a disk of perhaps 50 levels (maybe not that many, but hey, I haven't counted them in a while). Some of them are DAMN HARD :-) I have one level that requires absolutely split-second timing from start to finish; I'm very proud of that level, except that I can hardly ever get through it myself :-) However, I'm not sure why I'm saying all this as my lode runner data disk is not here at college, and being in Australia the postage would be a bit much...(Still, Lode Runner is my all-time favorite game, bar none). < Philip J. Stephens >< "Many views yield the truth." > < Hons. student, Computer Science >< "Therefore, be not alone." > < La Trobe University, Melbourne >< - Prime Song of the viggies, from > < AUSTRALIA >< THE ENGIMA SCORE by Sheri S Tepper > <\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/><\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/>