Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!unsvax!uns-helios!alfter From: alfter@uns-helios.nevada.edu (SCOTT ALFTER) Newsgroups: comp.sys.apple2 Subject: Re: Rastan GS Message-ID: <2102@unsvax.NEVADA.EDU> Date: 8 Oct 90 04:39:10 GMT References: <2114@nyx.UUCP> <13917@smoke.BRL.MIL> <2151@nyx.UUCP> <13958@smoke.BRL.MIL> <1990Oct7.050620.19014@isis.cs.du.edu> <9096@ucrmath.ucr.edu> Sender: news@unsvax.NEVADA.EDU Reply-To: alfter@uns-helios.uucp (SCOTT ALFTER) Organization: Univ of Nevada System Computing Services - Las Vegas Lines: 25 In article <9096@ucrmath.ucr.edu> rhyde@ucrmath.ucr.edu (randy hyde) writes: >BTW, "cracking" a game is definitely illegal based on current copyright laws. >While I agree that protecting a piece of software is only going to hurt the >honest person, software companies are well within their rights to do so. >I don't even consider copy protection immoral. Cracking and pirating are >[stuff deleted] Ever hear of the "fair use doctrine?" You can make copies for your own use. In fact, the recommended procedure is to copy a new program when you buy it, put the original disk(s) in a safe place, and use the copy. The fair-use doctrine would also cover the installation of a program on a hard disk or RAM disk for faster loading. This is the major argument against copy protection; it's the same argument the MeSsy-DOS folks used to rid their software industry of copy protection. If a software company won't put enough faith in its customers to not use copy protection, you should simply refuse to do business with them; track down a program that will do the same, but isn't copy-protected. Face the facts: copy protection is a losing proposition. ------------------------------------------------------------------------------- Scott Alfter _/_ / v \ Apple II: Internet: alfter@uns-helios.nevada.edu ( ( the power to be your best! GEnie: S.ALFTER \_^_/