Path: utzoo!attcan!uunet!know!samsung!zaphod.mps.ohio-state.edu!swrinde!ucsd!ucbvax!mtxinu!unisoft!hoptoad!fidogate!f555.n161.z1.FIDONET.ORG!Sonny.Shrivastava From: Sonny.Shrivastava@f555.n161.z1.FIDONET.ORG (Sonny Shrivastava) Newsgroups: comp.sys.mac.games Subject: Re: Armor Alley Message-ID: <7623.270D1E97@fidogate.FIDONET.ORG> Date: 29 Sep 90 20:14:32 GMT Sender: ufgate@fidogate.FIDONET.ORG (newsout1.26) Organization: FidoNet node 1:161/555 - MacCircles, Pleasanton CA Lines: 6 I only wish the game was in 256 colors. 16 is nice,but 256 is better. People keep telling me that 256 color games will run slow. How can this be? Most color Mac CPUs run at 16 MHz or greater, and are 68030 machines. I would think they could handle such colorful animation. What's the story? -- Sonny Shrivastava - via FidoNet node 1:125/777 UUCP: ...!uunet!hoptoad!fidogate!161!555!Sonny.Shrivastava INTERNET: Sonny.Shrivastava@f555.n161.z1.FIDONET.ORG