Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!tut.cis.ohio-state.edu!zaphod.mps.ohio-state.edu!samsung!umich!yale!mintaka!bloom-beacon!eru!hagbard!sunic!news.funet.fi!funic!santra!hila.hut.fi!jmunkki From: jmunkki@hila.hut.fi (Juri Munkki) Newsgroups: comp.sys.mac.games Subject: Re: Armor Alley Message-ID: <1990Oct8.094449.2061@santra.uucp> Date: 8 Oct 90 09:44:49 GMT References: <7623.270D1E97@fidogate.FIDONET.ORG> Sender: news@santra.uucp (Cnews - USENET news system) Reply-To: jmunkki@hila.hut.fi (Juri Munkki) Organization: Helsinki University of Technology, FINLAND Lines: 16 In article <7623.270D1E97@fidogate.FIDONET.ORG> Sonny.Shrivastava@f555.n161.z1.FIDONET.ORG (Sonny Shrivastava) writes: >I only wish the game was in 256 colors. 16 is nice,but 256 is >better. People keep telling me that 256 color games will run slow. >How can this be? Most color Mac CPUs run at 16 MHz or greater, and are >68030 machines. I would think they could handle such colorful >animation. What's the story? I think the main reason is that NuBUS causes video card RAM to have an access time of 300 ns. Games usually use the full 640x480 resolution or even more. I guess you could double or triple the speed of 16 color 640x480 animations by using a 320x240 window with 256 colors. ____________________________________________________________________________ / Juri Munkki / Helsinki University of Technology / Wind / Project / / jmunkki@hut.fi / Computing Center Macintosh Support / Surf / STORM / ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~