Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!ted From: ted@cs.utexas.edu (Ted Woodward) Newsgroups: comp.sys.mac.games Subject: Re: Strategic Conquest Message-ID: <949@dimebox.cs.utexas.edu> Date: 9 Oct 90 19:31:26 GMT References: <7776@ucdavis.ucdavis.edu> <1990Oct9.175329.7765@cs.columbia.edu> Organization: U. Texas CS Dept., Austin, Texas Lines: 40 In article <1990Oct9.175329.7765@cs.columbia.edu> gdm@cedar.columbia.edu (George Michaels) writes: >I have not yet been able to beat the computer at any level better than 13. >I can win 50% of the time at level 12, and I have one once (out of ~20 games) >ate level 13. I do know that the computer can produce at about double your >rate for level 12. One army/2 turns instead of one army/4. I am curious >about other people's strategies and tactics for winning at levels 13, 14 >and 15. >I have found that winning at any level higher than 11 is much to dependant >on initial position. Perhaps I should just abort for games which do not put >me in the center, or those which put me on a continent with less than 4 >cities. >gdm Expand, expand, expand. As quickly as possible. Build a navy. Build bombers, but not too quickly. DON'T put all your efforts into fighting him; explore the other way and take cities. This is NOT a 'beat the computer with better tactics' game, contrary to what it looks like. It is, pure and simple, and economic game. To win you must outproduce him. And, at level 15, that means haveing twice the cities he does. Or a bit less, if you are a good tactician. You MUST have air and naval superiority; 20 bombers does you no good if he has 30 fighters that can pounce on your bombers. And, of course, take advantage of some quirks in the game. Attack his navy in ports with fighters, if you can. Park a fighter in one of his cities. Most of his air force and some navy will enter the city trying to attack you. Then is a good time to hit the city with a bomber...or, if you keep hitting 'b' with that fighter the turn after he moves in, it will keep attacking without using moves or fuel. Build battleships; they are the most effective bang for the buck naval wise. build a carrier to carry fighters too; and subs, if you like. And, of course, LOTS of transports. You will lose them...and destroyers early to just get out there. EXPAND! -- Ted Woodward (ted@cs.utexas.edu) Greetings, Royal Ugly Dudes!