Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!ucsd!pacbell.com!att!iuvax!copper!jepullia From: jepullia@copper.ucs.indiana.edu (John Pulliam) Newsgroups: comp.sys.mac.games Subject: Re: Strategic Conquest Message-ID: <63889@iuvax.cs.indiana.edu> Date: 10 Oct 90 23:26:04 GMT References: <7776@ucdavis.ucdavis.edu> <1990Oct9.013534.2434@ecn.purdue.edu> Sender: news@iuvax.cs.indiana.edu Lines: 28 In article Patrick.Hayes@cediag.bull.fr (Patrick Hayes) writes: >In article <1990Oct9.013534.2434@ecn.purdue.edu> wscott@ecn.purdue.edu (Wayne H Scott) writes: This newsgroup had a big discussion of SC 2.0 about a month ago; a lot of this and more was discussed then. You may want to check the old stuff, esp. for great advice on how to win more consistently at the higher levels (I picked up some of the tips, and can now beat the machine at level 13 about three quarters of the time, over 50% at level 14, and still dicey but around one time in three at 15). >>As I understand it, the only difference between level it the speed in which >>the computer get pieces. >It looks that way to me too. No, there's a difference in its aggressiveness as well. At least at the very lowest levels (5 and below), aggressiveness (ie, the computer's determination to move to new islands and colonize them) seems to be low. I played a level 4 game a few months ago (just to remember what it was like), and found the guy with _all_kinds_ of armies, sitting on one island. He had ships out, but hadn't bothered to use a transport to move to a new island. >>In any event, at level 15 the computer gets 1 army a turn! >1 army each turn? Take another look, I only count 1 every 2 turns. I'd bet It is one army/two turns at 15th level. I'm fairly sure the computer's production rates are all doubled at that level. At least I know he can produce a battleship in roughly half the normal time.